﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.SkinWeights
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>Skin weights.</para>
  /// </summary>
  public enum SkinWeights
  {
    /// <summary>
    ///   <para>One bone affects each vertex.</para>
    /// </summary>
    OneBone = 1,
    /// <summary>
    ///   <para>Two bones affect each vertex.</para>
    /// </summary>
    TwoBones = 2,
    /// <summary>
    ///   <para>Four bones affect each vertex.</para>
    /// </summary>
    FourBones = 4,
    /// <summary>
    ///   <para>An unlimited number of bones affect each vertex.</para>
    /// </summary>
    Unlimited = 255, // 0x000000FF
  }
}
